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AI Insights · Timothy · April 2022

Top 5 Gacha Games on iOS in Australia: Q1 2022 Performance

Discover the performance of the top 5 Gacha games on iOS in Australia during Q1 2022, with insights on downloads, revenue, and active users.

Top 5 Gacha Games on iOS in Australia: Q1 2022 Performance

The first quarter of 2022 saw intriguing trends in the performance of the top 5 Gacha games on iOS in Australia. Here's a breakdown of their weekly downloads, revenue, and active users.

8 Ball Pool™ from Miniclip.com experienced a consistent increase in weekly revenue, peaking at approximately $74.9K in the week of March 7. Weekly downloads showed fluctuations, with a high of 17.4K in early January and dipping to around 7.6K in mid-February. Active users hovered around the 300K mark, with minor variations, ending the quarter at approximately 296K.

Rise of Kingdoms by Lilith Games had its weekly revenue peak at around $194K in late January. Downloads saw a significant high of 12.6K in early January, followed by a decline to about 2.2K towards the end of March. Active users fluctuated throughout the quarter, starting at 12.6K and closing at approximately 7.6K.

Idle Mafia from DianDian Interactive Holding showed a steady increase in weekly revenue, peaking at roughly $19.3K in the week of March 21. Downloads began at 3.4K and saw a peak of 6.9K mid-January before tapering off to around 1.7K by the end of March. Active users began at 18.3K and reached a high of approximately 26.9K mid-January, eventually settling around 18.3K again by the end of the quarter.

Nintendo Co., Ltd.'s Mario Kart Tour had a relatively stable weekly revenue, peaking at about $8.5K in early January. Downloads saw a high of 8.1K at the start of the year, with a gradual decline to approximately 3.2K by the end of March. Active users remained steady, averaging around 42K to 61K throughout the quarter.

Dragon City - Breed & Battle! by Socialpoint had a notable peak in weekly revenue of around $38.3K in late March. Downloads varied, starting at 4.5K and peaking at about 5.7K mid-January, before stabilizing around 3.8K. Active users consistently hovered around the 66K to 70K range, ending the quarter at approximately 65K.

These insights highlight the dynamic nature of the Gacha game market on iOS in Australia. For a more detailed analysis, visit Sensor Tower for comprehensive insights and data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022